Strengthening School Connectedness to Increase Student Success
Category: Student Well-Being and Mental Health
ZooU is a game/performance based SEL assessment tool for students in grades 2 - 4. It is published and sold by Centervention, which also publishes other game-based assessments Zoo Academy (grades K-1), SS Grin (grades 3-5) Hall of Heroes (grades 6-8), and Stories in Motion (for K-5 students with autism).
Tel (919) 283-8899
info@centervention.com
Craig, A. B., Brown, E. R., Upright, J., & DeRosier, M. E. (2016). Enhancing children’s social emotional functioning through virtual game-based delivery of social skills training. Journal of Child and Family Studies, 25(3), 959-968. https://doi.org/10.1007/s10826-015-0274-8
Craig, A. B., DeRosier, M. E., & Watanabe, Y. (2015). Differences between Japanese and US children's performance on “Zoo U”: A game-based social skills assessment. Games for Health Journal, 4(4), 285-294. https://doi.org/10.1089/g4h.2014.0075
Sliwinski, J., Katsikitis, M., & Jones, C. M. (2017). A review of interactive technologies as support tools for the cultivation of mindfulness. Mindfulness, 8(5), 1150-1159. https://doi.org/10.1007/s12671-017-0698-x
DeRosier, M. E., & Thomas, J. M. (2018). Establishing the criterion validity of Zoo U's game-based social emotional skills assessment for school-based outcomes. Journal of Applied Developmental Psychology, 55, 52-61. https://doi.org/10.1016/j.appdev.2017.03.001
McCreery, M. P., Krach, S. K., Bacos, C. A., Laferriere, J. R., & Head, D. L. (2019). Can video games be used as a stealth assessment of aggression?: A criterion-related validity study. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 11(2), 40-49. https://doi.org/10.4018/ijgcms.2019040103