ZooU

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Instrument Overview

ZooU is a game/performance based SEL assessment tool for students in grades 2 - 4. It is published and sold by Centervention, which also publishes other game-based assessments Zoo Academy (grades K-1), SS Grin (grades 3-5) Hall of Heroes (grades 6-8), and Stories in Motion (for K-5 students with autism). Subscore(s): Impulse Control, Emotion Regulation, Communication, Cooperation, Initiation, Empathy

Note: The overview provided for this instrument includes content that may have been sourced from the instrument publisher's or author’s website (or other site providing information about the instrument). This information is presented for educational and informational purposes only. If you have any questions about the content or its permitted uses, please contact annenberg@brown.edu.

Organization

Student Well-Being Category

American Institutes for Research® partnered with the Annenberg Institute at Brown University to collect instruments related to student well-being.

Content

Grades
Kindergarten,
1st Grade,
2nd Grade,
3rd Grade,
4th Grade,
5th Grade
Keywords
Student Well-Being ; Social-Emotional Competence ; Relationship Skills ; Responsible Decision Making ; Self Awareness ; Self Management ; Social Awareness ; Impulse Control ; Emotion Regulation ; Communication ; Cooperation ; Initiation ; Empathy
Languages
English
Respondent
Student

Administration Information

Length
30 minutes
Administration
Computer

Access and Use

Contact

info@centervention.com  (919) 283-8899

Open Access
No
Setting
Classroom

Psychometrics (additional guidance)

Psychometric References

DeRosier, M. E., & Thomas, J. M. (2018). Establishing the criterion validity of Zoo U's game-based social emotional skills assessment for school-based outcomes. Journal of Applied Developmental Psychology, 55, 52-61. https://doi.org/10.1016/j.appdev.2017.03.001

McCreery, M. P., Krach, S. K., Bacos, C. A., Laferriere, J. R., & Head, D. L. (2019). Can video games be used as a stealth assessment of aggression?: A criterion-related validity study. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 11(2), 40-49. https://doi.org/10.4018/ijgcms.2019040103

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