Tier 1 Instructional Strategies To Improve K-4 Reading Comprehension
Category: Student Learning
Integrates validated pre/post measures (the BCTt) with in-game analytics to track both learning gains and skill progression over time, providing evidence of not just outcomes but also how students develop computational thinking during the learning process.
Depends on a specific custom-built game environment
The Beginners Computational Thinking Test (BCTt) is a paper and pencil multiple-choice assessment in which students answer questions about foundational programming concepts through problem-solving tasks that do not require prior coding experience. The assessment measures early computational thinking skills among primary-level learners, focusing on concepts such as sequences, loops, conditional statements, and while loops.
The test includes six sections targeting specific computational concepts, with items designed to assess students’ understanding of how programming concepts can be applied to solve problems.
No fee
maria.zapata@urjc.es; estefania.martin@urjc.es; laila.elhamamsy@hepl.ch
Zapata-Cáceres, M., Martín-Barroso, E., & Román-González, M. (2021). Collaborative game-based environment and assessment tool for learning computational thinking in primary school: A case study. IEEE Transactions on Learning Technologies, 14(5), 576-589. https://repository.ub.ac.id/id/eprint/219416/1/Collaborative%20Game-Based%20Environment%20and%20Assessment%20Tool%20for%20Learning%20Computational%20Thinking%20in%20Primary%20School%20A%20Case%20Study.pdf
Validated with a sample of 176 primary school students from three Spanish public schools representing early, middle, and upper elementary grades.